Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 |
361. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: These are simple tests that the guys who love the formulas can go out and test (field tests have an always will be a huge part of theory that half of EVE skips over like it doesn't matter) but don't. Oooh, oooh, is this...
- by Liang Nuren - at 2013.05.15 20:28:00
|
362. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Trolly McForumalt wrote: I'm not sold on your claim that signature radius has the biggest effect on missile damage and that target painters provide the largest boost. I need to go home and model it in a spreadsheet and apply effects from TPs, w...
- by Liang Nuren - at 2013.05.15 20:09:00
|
363. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Trolly McForumalt wrote: Deerin wrote: Pg looks too high for a 6 turret ship. TFI can fit almost everything without problems. Other than that it looks very decent. Maybe too decent. 9 turrets worth alpha is quite high..thouh pest is paying...
- by Liang Nuren - at 2013.05.15 20:07:00
|
364. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Liang Nuren wrote: Grath made a series of extremely revealing comments revealing ignorance of basic missile mechanics I'm sorry, I stand by what I said, if you are a moving target, you mitigate missile damage, and n...
- by Liang Nuren - at 2013.05.15 20:02:00
|
365. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Well, yes I knew it was a significant base DPS drop. It's also a pretty substantial alpha increase and the tracking 'problem' was intentional. ;-) -Liang
- by Liang Nuren - at 2013.05.15 19:44:00
|
366. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: TEMPEST FLEET ISSUE The Tempest Fleet Issue is becoming MinmatarGÇÖs GÇÿcombatGÇÖ battleship, and as a result will move more solidly into a role that it already takes on as a very strong projectile platform with an armor base...
- by Liang Nuren - at 2013.05.15 19:34:00
|
367. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Trolly McForumalt wrote: Liang Nuren wrote: If you think it'd be OP then suggest something that distinguishes it from all the other missile ships. -Liang I suggested earlier that in place of the velocity/range bonus a bonus to explosion ...
- by Liang Nuren - at 2013.05.15 19:19:00
|
368. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Hey was there a valid reason given as to why the Navy Domi has only 19 slots and the Navy Geddon has 20? The drone bonus is the (un?)stated reason... but valid? No. Decrease the drone bay and sig radius on the Navy Geddo...
- by Liang Nuren - at 2013.05.15 19:11:00
|
369. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Jenn aSide wrote: Liang Nuren wrote: The problem with the CNR discussion is that people who have literally no idea how the ship works are defending the new ship. We've got people defending the new CNR who don't think utility highs are usef...
- by Liang Nuren - at 2013.05.15 19:10:00
|
370. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Jason Sirober wrote: About the Geddon, that's fine then. About the CNR, you'd be better served by starting a thread about missile damage application than complaining that the ship will now do less damage against bigger targets and more against...
- by Liang Nuren - at 2013.05.15 18:59:00
|
371. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Trolly McForumalt wrote: OK. So... if one were to expect to be mostly fighting BS-sized targets wouldn't fitting a TP be counter-productive? Especially if fighting beyond the TP's optimal (don't know what that is fully skilled - someone help m...
- by Liang Nuren - at 2013.05.15 18:54:00
|
372. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Trolly McForumalt wrote: Liang Nuren wrote: The problem with the CNR discussion is that people who have literally no idea how the ship works are defending the new ship. We've got people defending the new CNR who don't think utility highs a...
- by Liang Nuren - at 2013.05.15 18:34:00
|
373. What does the Phantasm even do? - in Ships and Modules [original thread]
Not any time soon according to CCP Rise in the Navy BS thread. I'm guessing Winter or next Spring. -Liang
- by Liang Nuren - at 2013.05.15 18:28:00
|
374. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Jason Sirober wrote: I have though. It's just that your CNR arguement has taken over the entire thread. There are people who talk about the Phoon and Pest as well as the Domi and Navythron. But listening to you, the only ship that matter is th...
- by Liang Nuren - at 2013.05.15 18:20:00
|
375. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
I'd just leave the bonuses and high slots alone. The advantage of this: - It maintains a unique role for both PVE and PVP - It maintains a utility high slot - It doesn't nerf torp fits I know that Malcanis thinks it's OP because of 1100 DPS at 20...
- by Liang Nuren - at 2013.05.15 17:56:00
|
376. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Jason Sirober wrote: Guys, this is the "Navy Battleships" thread, not the "Caldari Navy Raven" thread. Geez, seeing CNR in almost every post makes my eyes bleed. Please stop whining about the fecking CNR or start a new thread for CNR bitching ...
- by Liang Nuren - at 2013.05.15 17:27:00
|
377. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Jenn aSide wrote: monkfish2345 wrote: because that unbalances it's performance against bigger targets where application is not an issue. Exactly. Just because the navy raven was unbalanced in that way in the past is no reason to contin...
- by Liang Nuren - at 2013.05.15 17:25:00
|
378. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Liang Nuren wrote: Deerin wrote: Here is the main idea behind tiercide: http://community.eveonline.com/news/dev-blogs/9129 ...and here is the relevant picture about Navy stuff http://content.eveonline.com/www/newssys...
- by Liang Nuren - at 2013.05.15 15:12:00
|
379. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Listen guys, I understand that some of you were really looking forward to being able to do 1100 DPS at 200km, but there's no way in the real world that the CNR was ever going to be allowed to be that good - and if by some freak ...
- by Liang Nuren - at 2013.05.15 15:11:00
|
380. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Deerin wrote: Here is the main idea behind tiercide: http://community.eveonline.com/news/dev-blogs/9129 ...and here is the relevant picture about Navy stuff http://content.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg So c...
- by Liang Nuren - at 2013.05.15 08:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 |
First page | Previous page | Next page | Last page |